Tuesday, July 24, 2012
Microsoft digs deep into Windows 8's hardware graphics boost, says fast just isn't slick enough
While Microsoft has been exploring the sensory experiences that will go into Windows 8, like sight and touch,
there's only one thing that many enthusiasts care about: speed. To
their delight, Redmond has just devoted one of its pre-release blog
posts to showing just how much faster its hardware graphics acceleration
will be in a Metro-focused universe. The goal is a hiccup-free 60Hz
frame rate, and virtually everything in Windows 8 centers on that
ambition. Baked-in transition effects, optimized geometry and even
improved font rendering give modern computers a huge jump in performance
versus Windows 7. Microsoft is just as keen to expose that power, as
well: Direct3D 11.1 is now the root of all video acceleration
in the pipeline, making it both easier and faster to mix 2D and 3D. All
told, Windows 8 promises to get responsiveness freaks and benchmark
lovers all hot and bothered. If either label describes you, the source
link might satiate your lust until October 26th.
Building Windows 8
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